@startuml
sprite $car_tunnel [48x48/16] {
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000000000000000000158ACCCCA851000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CAR_TUNNEL(_alias) ENTITY(rectangle,black,car_tunnel,_alias,FA6 CAR_TUNNEL)
!define FA6_CAR_TUNNEL(_alias, _label) ENTITY(rectangle,black,car_tunnel,_label, _alias,FA6 CAR_TUNNEL)
!define FA6_CAR_TUNNEL(_alias, _label, _shape) ENTITY(_shape,black,car_tunnel,_label, _alias,FA6 CAR_TUNNEL)
!define FA6_CAR_TUNNEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,car_tunnel,_label, _alias,FA6 CAR_TUNNEL)
skinparam folderBackgroundColor<<FA6 CAR_TUNNEL>> White
@enduml